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component-based power system for a game [closed]

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My issue is that I’ve been trying to implement a power/electrical system for a while now. I’m using Unreal Engine 4 with C++ but that’s not really relevant.

I’m trying to implement some sort of system of generators, power storage, and power draining objects that all interact through one another through a system of wires or cables, similar to any of the many minecraft mods which add machines.

My thoughts were moving towards using a node system, where nodes looking for power can trace through the system and find a generator or storage cell. I couldn’t find a single tutorial or example anywhere online. Anyone have any input?

Thanks!


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